Category Monsters

Lizardfolk

Encounters:

  • Northern border of the High Forest (Adventure 4)
  • First mountains on the north of the High Forest

Information:

Medium Humanoid (Aquatic)
Hit Dice: 2d8+2 (11 hp)
Initiative: +0
Speed: 30 ft.
AC: +15 (+5 Natural), touch 10, flatfooted 15
Attacks: 2 Claws +2 Melee, Bite +0 Melee; Bite +0 Melee, Greatclub +2 Melee; Javelin +1 Ranged
Damage: 2 Claws 1d4+1, Bite 1d4; Bite 1d4, Greatclub 1d10+1; Javelin 1d6+1
Face/Reach: 5ft. by 5ft. / 5ft.
Saves: Fort +4, Ref +0, Will +0
Abilities: Str 13, Dex 10, Con 13, Int 9, Wis 10, Cha 10
Skills: Balance +4, Jump +7, Swim +5
Feats: Multiattack, Simple Weapon Proficiency
Languages: Draconic
Climate/Terrain: Temperate Marsh, Warm Marsh
Challenge Rating:   1
Treasure: Coins: Fractional Coins 50 , Goods: % Ch...
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Lich

Lich

Lich

Encounters:

Information:

A lich is an undead spellcaster, usually a wizard or sorcerer but sometimes a cleric or other spellcaster, who has used its magical powers to unnaturally extend its life.

A lich is a gaunt and skeletal humanoid with withered flesh stretched tight across horribly visible bones. Its eyes have long ago been lost to decay, but bright pinpoints of crimson light burn on in the empty sockets.

Liches speak Common plus any other languages they knew in life.

Lich Characters

The process of becoming a lich is unspeakably evil and can be undertaken only by a willing character. A lich retains all class abilities it had in life.

The Lich’s Phylactery

An integral part of becoming a lich is creating a magi...

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Bugbear

bugbear

SRD source: http://www.dandwiki.com/wiki/SRD:Bugbear

Encounters:

  • Cave entrance near Barrow’s edge (town near Waterdeep) (see Adventure 1).

Description:

Bugbears speak Goblin and Common.

Combat

Bugbears prefer to ambush opponents whenever possible. When hunting, they normally send scouts ahead of the main group that, if they spy prey, return to report and bring up reinforcements. Bugbear attacks are coordinated, and their tactics are sound if not brilliant.

Skills: Bugbears have a +4 racial bonus on Move Silently checks.

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Green Dragon Wyrmling

small_green_dragonSRD source: http://www.dandwiki.com/wiki/SRD:Green_Dragon

Encounters:

  • Last room of the Cave near Barrow’s edge (village near Waterdeep). (see Adventure 1)

Description: A wyrmling green dragon’s scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings.

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Goblin

goblinSRD source: http://www.dandwiki.com/wiki/SRD:Goblin

Encounters:

  • Cave near Barrow’s edge (village next to Waterdeep) (see Adventure 1)
  • Beginning of the High Forest

Usually in a group of at least 4.

Description:

A goblin stands 3 to 3-1/2 feet tall and weigh 40 to 45 pounds. Its eyes are usually dull and glazed, varying in color from red to yellow. A goblin’s skin color ranges from yellow through any shade of orange to a deep red; usually all members of a single tribe are about the same color. Goblins wear clothing of dark leather, tending toward drab, soiled-looking colors. Goblins speak Goblin; those with Intelligence scores of 12 or higher also speak Common.

Combat:
Being bullied by bigger, stronger creatures has taught goblins to exploit what few advantages they have: sheer numbers a...

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